At Snapology of Monmouth County, we know just how important teaching collaboration with STEAM activities can be to a students ability to learn and retain STEAM related material. For this reason, Snapology has worked hard to ensure that all of their STEAM activities promote collaboration and teamwork.
In a world of constant connectivity, STEM or STEAM education brings fundamental knowledge that students will need in their everyday lives in the present and in the future. STEAM lessons and applications attract learning naturally and contextually by teaching Science, Technology, Engineering, Art, and Math.
Introducing a digitally interactive classroom, while proposing STEAM activities, excites students to fully participate in the activities.
In today’s society with the ever-changing digital realm, engaging students in their educational pursuits is more important than ever. However, an ever-changing digital world calls for a changing routine in keeping a classroom interactive. Incorporating STEAM allows students to understand cooperation and collaboration, separately, without even knowing they are learning the applicable skills.
Since STEAM is continuously changing the world of education by focusing on new innovations, activities have the ability to appeal to all students, no matter what his or her favorite area of studies are. When students can apply what they are learning to attainable examples, their attitude changes from having to be there to wanting to be there. They are cooperating with the teacher to work towards the same end goal of completing the activity, together.
When creating teams or discussions within the classroom, students with different areas of focus or a niche of a certain subject will force the team to work together and talk to each other. When a team has too similar of a work ethic or mindset, one student will typically take control and team cooperation will diminish. They will be asking each other questions and learning together to work towards a common goal. Collaborating with someone to discover a solution is a skill that will be beneficial to his or her education and professional careers in the future.
Students are more likely to participate when their voices are acknowledged and can be deemed important. By encouraging students to get excited about the activities, this will make them excited to share their results and problem solving skills. Creating interaction between teams and the teacher will automatically boost the overall attitude in the classroom.
An environment where students value each other’s opinions creates a classroom that invites more participation. STEAM activities give the opportunity to teach powerful lessons through discussion rather than lecture.
STEAM activities encouraging cooperation and collaboration, as separate ideas rather than compound ideas, leaves fundamental communication lifelong skills that stick with students.
Science, technology, engineering, art, and math have become rudimentary ideas behind success. It is important to integrate lifelong lessons with lessons that are taught in the classroom.